No set date yet, but stay tuned to for info. Roller coaster tycoon 2 mac emulator. Mac support is coming! So just to be clear, you can buy the game on, but only the Windows version is playable. And by the way, I recommend you wait until the official Mac release before taking out your wallet (unfortunately developers drop officially confirmed platforms all the time). This means if you buy a Windows version today on Steam you are also getting Steam OS and Mac. ![]() People are buying fewer desktop PCs, but PC games are still going strong. The question is, how do you sort through all the releases to figure out the best games? Here are the questions you should ask before -- and after -- you pull the trigger on a new Windows or Mac game. Click to expand.Just be aware, if you aren't already, that gamepads on computers are really only for a few specific games. The majority of computer games are designed for keyboard/mouse and most won't even work with a gamepad, at least not directly. Cad programs for mac os x. That said, all gamepads work with a Mac if they're properly USB compliant so just pick whatever you want. At worst, you might miss out on a feature, like the rumble in my Logitech Rumblepad II doesn't work (just as well; I'd switch it off anyway ). A few require hacks/drivers, like the Xbox360 controller. Click to expand.that used to be true ' but nowadays most games are designed for the consoles first, as evident by the fact that most games (80% of the ones I own on a quick look through) have direct support and artwork and in game tutorial for the xbox 360 pad. Which is a shame as I prefer the PS3 pad. But since Microsoft made it so easy to basically recompile 360 game for the PC (over simplifying I know'. But basically true) very few games are written for the PC as priority one, it's just seen as a niche Market by the money makers now, it's consoles 1st for full price titles, milk the PC Market for a fraction more sales with a sub par port later. Click to expand.That's not true in the slightest. The reason why the 360 controller is so widely supported is because 1) it's extremely common, developers will always jump to the most common hardware. 2) Native support with DirectX, Xinput. Crazy easy to implement. All my games are developed from the ground up with both 360 & keyboard+mouse support because it's bloody simple. Even games ported from the Xbox and PS3 support a wide range of controllers. They just need calibrating and keys remapped. Click to expand.You don't think that the crazy large number of games designed for 360 1st then ported to the PC with the console controls still mapped right down to the art assets and in game tutorial prompts are a big give-away that console support comes 1st. You don't think that the crazy large number of games designed for 360 1st then ported to the PC with the console controls still mapped right down to the art assets and in game tutorial prompts are a big give-away that console support comes 1st. Click to expand.PC gaming isn't dying. Sheesh, this topic gets brought up all the time and is put back to bed soon after. Answer always being: PC gaming isn't dying. Some people believe otherwise and have done so for the last 15 years. But regardless of that. Games are either developed for consoles, PC or all platforms. Outside of indie games you don't get that many that are released for an Xbox and then later ported to PC. So all assets are either created for all platforms during the same development cycle, or they're just made for one platform. Even Valve had accidentally left some console strings in Portal 2 recently. ![]() And that was a multiplatform title with most features, better graphics+connectivity on PC. The only modern console-centric PC games that come to mind are GTAIV, Modern Warfare 2 and Crysis 2. Not an epidemic. Not a problem. Click to expand.your falling into the same perceptions everyone else seems to have, the PC gaming scene is on life support. Sure at first glance it looks healthy, but remove the games that are released on consoles as well, and look at what's left, MMos, Starcraft 2, and Facebook games. Everything else is designed to run on a consoles limited hardware, and generations old graphics hardware,, a PC developed title, if one was to exist, should, using even 3 or 4 year old PC tech as an upper minimum requirement be impossible to port to a current gen console, PCs have long since had more ram,better CPUs and much better GPUs, so why do all the games look the same on a PS3 at 1080p as they do on a state of the art butter my toast walk the dog in the morning all singing all dancing GPU and i7 at 1080p? Sure the frame rate might be 2million fps, but I can't tell,being human I perceive around 25fps, so anything over 30 is lost on me. When we get a game, that's world class, immense and ground breaking, and pushes PC hardware to it's limit,, we won't see it on a current gen console, and on that day, PC gaming will cease dying.
0 Comments
Leave a Reply. |